
FC1 (6 Cheer), FC2 (12 attack) increases FC2's attack. FC2 (5 Cheer) will not increase the attack of FC1, skill is not activated. Next turn, FC3 reverts to 10 attack, FC1 increases the attack of FC4 (14 attack) to 16 attack.
EC1 immediately gets dealt 4 Payback damage. EC1 (14 health) attacks FC1 (4 Payback).If the card with this skill is destroyed, Payback will not activate upon destruction. Cannot be blocked by Sturdy or Bodyguard. PAYBACK - Deals (x) amount of damage to any card that attacks a card with this skill. EC2 takes no damage (still has 5 Bodyguard). FC1 (4 Punch) targets EC2 (5 Bodyguard).EC5 takes no damage (still has 1 Shield). PUNCH - Hits a random enemy card, causing (x) amount of damage. All enemy cards are Crippled to 0 and cannot attack for one turn. Hero (1 Cripple All), FC1 (3 Cripple All), and FC2 (4 Cripple All) all target the same EC1, EC2, and EC3 in example #1.FC1 takes 7 damage, FC2 takes 4 damage, FC3 takes 2 damage. Hero (1 Cripple All) targets EC1 (8 attack), EC2 (5 attack), and EC3 (3 attack).Skill can stack and render affected enemy cards unable to attack so that Bomb, Crazed, Gas, and Leech do not activate. FC1 still has 3 attack provided by FC2's Motivate.ĬRIPPLE ALL - Reduces the attack of all enemy cards by (x) amount for one turn. FC2 (3 Motivate) is played, FC1 gains 3 attack.

EC2 (now 0 attack for one turn) won't be able to Gas FC2. FC1 (4 Cripple) targets EC2 (6 attack, 3 Gas).EC3 deals FC3 8 damage, FC3 is now Gassed. FC1 (2 Cripple) targets EC3 (10 attack, 3 Gas).EC3 (4 Bodyguard from EC4, 11 health) takes 1 Bomb damage (still 4 Bodyguard, now 10 health).ĬRIPPLE - Reduces the attack of a random enemy card by (x) amount for one turn. EC1 (3 Shield, 15 health) takes 2 Bomb damage (no Shield remaining, now 13 health). FC5 (4 Bomb) attacks enemy character directly (no opposing card), no Bomb damage is dealt.EC1 (2 health) and EC3 (3 health, 5 Sturdy) both get destroyed by Bomb damage. FC1 gains 4 max and current health (now 16/19 health).īOMB - Deals (x) amount of damage to enemy card(s) adjacent to the card that is attacked by a card with this skill. Effect does not heal and cannot get a player back to perfect health. RECOVER - Cards with this skill increase both max and current health by (x) amount whenever two cards are combined by the card owner. FC1 gains 2 attack (now 14 attack), EC1 gains 5 attack (now 19 attack for one turn, 6 health). FC1 gains 7 attack from Crazed, but then gets Hijacked by EC1. FC1 (9 attack, 3 Crazed) attacks EC1 (10 Sturdy or Shield).Next turn, FC1 attacks hero directly (no opposing card). FC1 (10 attack, 1 Crazed) attacks and destroys EC1.Card must lower an enemy card or hero by at least one health point to activate. Can be blocked from activation by Sturdy and Shield. (Props to FantasyFan88 for the additional skill details and examples.)ĭESCRIPTION (FC=Friendly Card, EC=Enemy Card)ĬRAZED - Cards with this skill gain (x) amount of attack after dealing damage to an enemy card or hero. Some cards have skills which have special effects in combat.
